Wednesday, December 7, 2011

Transmission Now OnLive console games from the cloud to IOS / Android devices (Hands-on Video)

The claims are magnificent: "The latest, high-level, high-performance games ... in more than 500 million mobile devices." The results are nothing short of spectacular, but still impressive enough to shake the entire world of mobile gaming. For the first time, you can play real games (as in the titles previously only available on games consoles right) at a relatively low power device such as a tablet or smartphone. Thanks to the newly launched mobile application OnLive, Colin McRae: DiRT 3, Assassin Creed Revelations, LA Noire, and many more titles now playable in most recent Android devices like fire Kindle, iPad and soon the iPhone.

OnLive is the nature of the game makes them different. Instead of relying on local media, games are broadcast by the generous bandwidth of today. Available from today, OnLive is no longer limited to a TV or computer. The whole system and its growing library of games (currently about 200 titles) are now playable in a select number of mobile devices. I found it almost certain game console on the road. Like the traditional OnLive service, which is not perfect, but still very clear.
OnLive current players should feel at home. It is the exact user interface used in original company MicroConsole. All games can be played on the traditional system can also be played through the mobile application. The graphics are dependent on available bandwidth. I was told that anything above 2.3 Mbps will result in high-definition graphics (HD-most as more or less) but the games can be played even when performance is as low as 1 Mbps WiFi is obviously preferable over 3G but relatively low requirements for OnLive gaming should be allowed, while in a cellular network. The company was careful to note in the press release that the system is also compatible with 4G networks as well.

At launch, 25 games, including Defense Grid and LA Noire will be playable with just the touch screen device. The two parties in particular have been optimized for the application of OnLive tablet and include new controls like pinch to zoom. Others, however, as Colin McRae: DiRT 3, Lego Batman and Darksiders can be played with only one overlapping virtual gamepad. All games, however, work with the new wireless controller $ 49.99 which is also compatible with PCs, Macs and HDTVs with a capacity of OnLive and Blu-ray via USB.

The application itself is free, but users have to pay for OnLive games, which are available by title or by OnLive PlayPack package. It seems that most higher-level Android devices are officially supported - but like most Android apps, others (without support) is likely to enter the devices fun as well (see the official list below) . The application currently works for the iPhone with iPhone support is coming next. As always with OnLive, the games are played in the cloud thus allowing players to pick up where they left off on a different device. Since the application does not cost anything extra, there's really no reason for players to avoid OnLive, since you can now play games on your phone or tablet. Must be available both in the Android Market and Apple App Store as soon as today.
As shown in the video, the application of OnLive is a functional issue, but often disappointing. Graphics can be choppy and blocks. The games are fully playable, but I have found at least a delay, even when in a Wi-Fi reliable. Games that rely on motion controls like a FPS shooter are out of sync enough to frustrate gamers. Other titles (like LEGO games, and even DiRT Stronghold 3) that controls are based on accuracy seems to be a better choice for streaming system.

At the launch of this extension should be considered OnLive more than a proof of concept that a legitimate gaming experience. Still, it's an amazing feeling to play a real game like Batman Arkham City in a tablet or a smartphone, especially with the OnLive wireless controller. Forget green pigs destroy the bathroom, you have to save Arkham City.

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