The claims
are magnificent: "The
latest, high-level, high-performance games ... in more than 500 million mobile devices." The results
are nothing short of spectacular,
but still impressive enough
to shake the entire world
of mobile gaming. For
the first time, you can play real games (as in the titles previously only
available on games consoles
right) at a relatively low power device such as a tablet or smartphone. Thanks to the newly launched mobile application OnLive, Colin McRae: DiRT 3, Assassin
Creed Revelations, LA Noire, and many more titles now playable in most recent Android devices like fire Kindle, iPad and
soon the iPhone.
OnLive is the nature of the game makes them different. Instead of relying on local media, games are broadcast by the generous bandwidth of today. Available from today, OnLive is no longer limited to a TV or computer. The whole system and its growing library of games (currently about 200 titles) are now playable in a select number of mobile devices. I found it almost certain game console on the road. Like the traditional OnLive service, which is not perfect, but still very clear.
OnLive is the nature of the game makes them different. Instead of relying on local media, games are broadcast by the generous bandwidth of today. Available from today, OnLive is no longer limited to a TV or computer. The whole system and its growing library of games (currently about 200 titles) are now playable in a select number of mobile devices. I found it almost certain game console on the road. Like the traditional OnLive service, which is not perfect, but still very clear.
OnLive
current players should feel
at home. It is the
exact user interface used in original company MicroConsole. All
games can be played on the
traditional system can also be played through the mobile application.
The graphics are dependent
on available bandwidth. I was told that anything above
2.3 Mbps will result in
high-definition graphics (HD-most as more or less)
but the games can be played even when performance is as low as 1 Mbps WiFi is
obviously preferable over 3G but relatively low requirements for
OnLive gaming should be allowed, while in a cellular network. The company
was careful to note in the
press release that the
system is also compatible with 4G networks as well.
As
shown in the video, the
application of OnLive is
a functional issue,
but often disappointing. Graphics can be choppy and blocks. The games are fully playable, but I
have found at least a
delay, even when in a Wi-Fi reliable.
Games that rely on motion controls like a FPS shooter are out of sync enough to frustrate gamers. Other titles (like LEGO games, and even DiRT Stronghold 3) that controls are based on accuracy seems to be a better
choice for streaming system.
At the launch of this extension should be considered OnLive more than a proof of concept that a legitimate gaming experience. Still, it's an amazing feeling to play a real game like Batman Arkham City in a tablet or a smartphone, especially with the OnLive wireless controller. Forget green pigs destroy the bathroom, you have to save Arkham City.
At the launch of this extension should be considered OnLive more than a proof of concept that a legitimate gaming experience. Still, it's an amazing feeling to play a real game like Batman Arkham City in a tablet or a smartphone, especially with the OnLive wireless controller. Forget green pigs destroy the bathroom, you have to save Arkham City.
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